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Nix Anteris
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44
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Posted - 2013.06.05 10:02:00 -
[1] - Quote
I'm sure the carebears are loving their new early warning system.
How have other peoples experiences been so far? Finding less people in space than usual?
It feels like this is going to be a pain for people who farm their static for tears and corpses. |

Nix Anteris
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44
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Posted - 2013.06.05 10:33:00 -
[2] - Quote
Vivian Marcos wrote:is it really instant?
It really is.
You can test for yourself. Next time you collapse, scan with probes as well as watching the new scanner. The signature will appear in the scanner before you're able to get find it with probes. Meaning it displays there in less time than it takes for probes to run a scan, which approximates to instant. |

Nix Anteris
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44
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Posted - 2013.06.05 12:51:00 -
[3] - Quote
Terrorfrodo wrote:Not at all. Noticing something pop up on your screen is super-easy. It's like getting an alarm ring from your phone compared to having to remember on your own that you have an appointment. Forgetting the appointment is easy when you are distracted by something else, but you can hardly miss the ringing phone.
This pretty much sums up my opinion of it.
Consider the following.
The new signature appears on your targets scanner when you initiate warp to the new wormhole, and your targets may be on the other side of a large system, not directly visible from the new wormhole. Given the above, it's going to take 2-3 minutes for you to find targets before even getting a fleet in the system and in warp to them.
The new mechanic quite literally does away with the need to have a person whose responsibility it is to hit scan "when they remember to", because now everyone in the system alerted instantly when there is a new signature, they don't even need a probe launcher. The odds of at least one of them even half paying attention is far greater than the odds of the dedicated scanner religiously spamming his scan button.
I'm personally of the opinion that wormholes should not be included in the "discovery scanner" |

Nix Anteris
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44
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Posted - 2013.06.05 14:34:00 -
[4] - Quote
Terrorfrodo wrote:while pvp corps farm with open connections so that players not interested in farming can use the chain to find pvp
You're forgetting the style of hunting many of the larger corps with high class statics do, which is to repeatedly collapse their static in the hope of finding someone running sites in the next system. This used to have a big element of surprise advantage. Now, not so much. |

Nix Anteris
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Posted - 2013.06.07 08:51:00 -
[5] - Quote
Chris Winter wrote:I think that the current system is fairly well balanced. We'll have to agree to disagree.
Wormholes are supposed to theoretically be the most dangerous space, right? Even the least difficult wormholes are flagged as -1.0 security, no gates, no local, no stations. Can we agree on that, the fact they are supposed to be the most hostile places to operate in?
The tears of the solo miner revolve around the fact that in most cases it is not feasible for them to secure a system before beginning their operation, the fact that they "cannot be safe in wormholes". I'd say that is empirically part of the design and that groups of people who organise proper operations will invest the time to secure a system beforehand to limit their risk.
This boils down to "It's hard to solo in the most hostile place in EVE", and to be honest I have little sympathy for the anti-social wormholer or opportunistic daytripper if they do not take the appropriate amount of precaution. The risk to a solo miner who does not take these precautions is high, and the reward is the ability to get the high end nullsec quality ores (with their Odyssey recomposition) a single jump from highsec if they choose, and the ability to escape back to relatively risk free space within a single jump whenever they want.
Anti-social Tendencies wrote:The biggest problem is the nerf to WH mining by moving the grav sites to the new ore anomalies. It makes wh mining a dead profession.
May I remind you that people who solo combat anomalies in low class wormholes have been dealing with the same issue for the last 4 years. They take the same risk as the miners, but they haven't ever really complained about it on a large scale, that's because it has always been that way.
Its natural to be resistant to change when you are set in a certain way of doing things (you could even accuse me of doing the same thing right now), however I consider this change fundamentally game-breaking for PVP focused groups who hunt in the class of wormholes where people do secure their systems before beginning an operation. These groups rely on the element of surprise and the complacancy or laziness of their targets not hitting the scanners often enough. This element of surprise has literally been taken away.
One of the big discussions between wormhole communities at fanfest this year was "What can we do to create more conflict drivers in wormholes?", what can we do to encourage more combat. This does the exact opposite and makes it easier for people to avoid combat, I feel it is completely against the spirit of the environment. |

Nix Anteris
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69
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Posted - 2013.07.05 06:46:00 -
[6] - Quote
Mr Kidd wrote:With the static closed, any new sig can be assumed to be a wh No it can't.
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Nix Anteris
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Posted - 2013.07.05 17:49:00 -
[7] - Quote
This is the security status of the system you want to live in.
Yokomaki wrote:I also LIKE the ability to see new sigs pop up in my scanner when I'm in my home system. This is you trying to be safe in what is supposed to be the most hostile and unforgiving space in game.
Yokomaki wrote:Please make sure you take all WH dwellers into account instead of blanketing everyone with you and your buddies opinions. Actually it's taking into account the spirit of wormholes as they were when they were introduced, not the carebear haven they have become. |

Nix Anteris
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Posted - 2013.07.08 06:53:00 -
[8] - Quote
Senn Denroth wrote:Wow you are very ignorant. Anyone with half a brain already had a scout watching for new signatures. People have said this in the thread already. And you don't see how this change takes it from requiring a dedicated scout, who will get lazy and maybe end up checking every 2 minutes, to not requiring any dedicated scout at all because everyone gets automatically notified.
Senn Denroth wrote:When they are in the middle of running sites they are stuck in siege & triage so your point of poeple rolling in to a site running fleet is going to end up in much the same result as it did before hand. You also don't see how that extra early warning gives people a larger window of opportunity to be out of siege and GTFO? There's more than one way to bail from a site quickly.
We relied on scouts being lazy. Yes, a group with a scout on the ball always stood better chances of being able to get out, but that requirement has been taken away. It has been changed from proactive to reactive, from elective to automatic. The long and short of it is; People now have to do less work to be more safe, and that is bad for the environment. |
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